JD2022-TU1/data/EngineData/GameConfig/gc_scoring_movespace.ilu

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scoring_movespace_params =
{
NAME = "ScoringMovespaceParams",
ScoringMovespaceParams =
{
-- default classifier settings (used if value in classifier have never been set, so equal to - 1)
default_distance_low_threshold = 1.0,
default_distance_high_threshold = 3.5,
default_auto_correlation_theshold = 0.7, --> 0.2 = easy to detect auto-correlation ; 0.9 = hard to detect auto-correlation
default_direction_impact_factor = 1.0, --> 0.0 = direction does not impact score ; 1.0 = direction fully impacts score
-- score bonus/malus thresholds
no_move_penalty_if_energy_amount_under = 0.16,
charity_bonus_if_energy_factor_above = 0.5,
perfect_malus_if_energy_factor_under = 0.3,
-- phone scoring specific
phone_no_move_penalty_if_energy_amount_under = 0.25,
phone_shake_detected_max_score_ratio = 0.4, --> instead of 0.1 for non-phone scoring ; keep this value between 0.25 and 0.49 to give an OK in all cases !
phone_direction_malus_multiplier = 0.5, --> instead of 1.0 (= full malus) for non-phone scoring
phone_move_score_boost = 7.0, --> (in %) this boost is applied to each move score (move score keeps limiting to 100%)
-- hand device specific
PSMove_energy_modifier = 45.0, --> (in %) modifier for energy amount and energy factor (energy computation is lower on PSMove VS WiiU)
PSMove_low_distance_threshold_modifier = 0.0, --> range [- 1.0 to + 1.0] ; 0.0 = no modifier
PSMove_high_distance_threshold_modifier = 0.1, --> range [- 1.0 to + 1.0] ; 0.0 = no modifier
PSMove_shake_sensitivity_modifier = 0.0, --> (in %) range [- 100.0 to + 100.0] ; 0.0 = no modifier
PSMove_direction_sensibility_modifier = - 10.0, --> (in %) range [- 100.0 to + 100.0] ; 0.0 = no modifier
SwitchJoyCon_direction_malus_multiplier = 0.3, --> instead of 1.0 (= full malus) for Wiimote/PSMove controllers
},
}