2742 lines
79 KiB
Text
2742 lines
79 KiB
Text
-- _______ __ __ _______ __ __ _______ ___ _______ _______
|
||
--| || |_| || _ || |_| || || | | || |
|
||
--| ___|| || |_| || || _ || | | ___|| _____|
|
||
--| |___ | || || || |_| || | | |___ | |_____
|
||
--| ___| | | | || || ___|| |___ | ___||_____ |
|
||
--| |___ | _ || _ || ||_|| || | | || |___ _____| |
|
||
--|_______||__| |__||__| |__||_| |_||___| |_______||_______||_______|
|
||
--
|
||
-- volume=((( ITF_Platform == "WII") and -20) or -0.5),
|
||
--
|
||
-- volume=((( ITF_Platform == "WII") and ( ITF_Platform == "WIIU")) and 0 or -100),
|
||
--
|
||
-- volume=((( ITF_Platform == "WII") and -100) or ((ITF_Platform == "PC") and -20) or -0.5),
|
||
|
||
|
||
|
||
params =
|
||
{
|
||
NAME = "SoundConfig_Template",
|
||
SoundConfig_Template=
|
||
{
|
||
pauseFadeIn = 0.01,
|
||
pauseFadeOut = 0.0,
|
||
busses =
|
||
{
|
||
|
||
-- _______ __ __ _______ ______ _______ _______
|
||
-- | _ || | | || | | | | || |
|
||
-- | |_| || | | || _____| | _ || ___|| ___|
|
||
-- | || |_| || |_____ | | | || |___ | |___
|
||
-- | _ | | ||_____ | | |_| || ___|| ___|
|
||
-- | |_| || | _____| | | || |___ | |
|
||
-- |_______||_______||_______| |______| |_______||___|
|
||
-- http://patorjk.com/software/taag/#p=display&f=Modular&t=TEST
|
||
|
||
|
||
|
||
|
||
--MASTER---------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="master",
|
||
outDevices = Device.Classic + Device.DRC + Device.Wiimote0 + Device.Wiimote1 + Device.Wiimote2 + Device.Wiimote3,
|
||
volume=0,
|
||
},
|
||
},
|
||
--MUSIC_GENERAL------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="MUSIC_GENERAL",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="master"},
|
||
},
|
||
volume=0,
|
||
},
|
||
},
|
||
--MUSIC(Ingame)------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="MUSIC",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC_GENERAL"},
|
||
},
|
||
volume=0,
|
||
--filterFrequency=500.0, -- cutoff frequency
|
||
--filterQ=1.0, --1/Q
|
||
--filterType=FilterType.LowPass,
|
||
--pauseSensitive = FALSE,
|
||
},
|
||
},
|
||
--MUSIC(Ingame)------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="OFFLINE_MUSIC",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC"},
|
||
},
|
||
volume=-8,
|
||
--filterFrequency=500.0, -- cutoff frequency
|
||
--filterQ=1.0, --1/Q
|
||
--filterType=FilterType.LowPass,
|
||
--pauseSensitive = FALSE,
|
||
},
|
||
},
|
||
--MUSIC(Ingame)------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="ONLINE_MUSIC",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC"},
|
||
},
|
||
volume=0,
|
||
--filterFrequency=500.0, -- cutoff frequency
|
||
--filterQ=1.0, --1/Q
|
||
--filterType=FilterType.LowPass,
|
||
--pauseSensitive = FALSE,
|
||
},
|
||
},
|
||
--STINGERS(Ingame)------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="STINGERS_MUSIC",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC_GENERAL"},
|
||
},
|
||
volume=0,
|
||
--filterFrequency=500.0, -- cutoff frequency
|
||
--filterQ=1.0, --1/Q
|
||
--filterType=FilterType.LowPass,
|
||
--pauseSensitive = FALSE,
|
||
},
|
||
},
|
||
--AMB -------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="AMB",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC_GENERAL"},
|
||
},
|
||
volume=-8,
|
||
},
|
||
},
|
||
--MUSIC_MENU (BGM Music)-------------------------------------------------------------------------
|
||
-- It's set at -100 by defaut, the EVB "MENU_MusicMenuManager" manage the fades
|
||
{
|
||
BusDef=
|
||
{
|
||
name="MUSIC_MENU",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC_GENERAL"},
|
||
},
|
||
volume=-100,
|
||
},
|
||
},
|
||
--MUSIC_PREVIEW (Music from Covers in the CVF / Lowpassed by Prelobby EBM)-------------------------------------------------------------------------
|
||
-- It's set at -100 by defaut, the EVB "MENU_PreviewManager" manage the fades
|
||
{
|
||
BusDef=
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC_GENERAL"},
|
||
},
|
||
volume=-100,
|
||
},
|
||
},
|
||
--MUSIC_PREVIEW (Music from Covers in the CVF / Lowpassed by Prelobby EBM)-------------------------------------------------------------------------
|
||
-- It's set at -100 by defaut, the EVB "MENU_PreviewManager" manage the fades
|
||
{
|
||
BusDef=
|
||
{
|
||
name="OFFLINE_MUSIC_PREVIEW",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC_PREVIEW"},
|
||
},
|
||
volume=-100,
|
||
},
|
||
},
|
||
--MUSIC_PREVIEW (Music for Online Preview - This Bus will allow to FadeOutGently when reaching CloseToEnd of the preview)------------------------------
|
||
-- Since the preview itself won't loop -------------------------------------------------------------------------
|
||
|
||
{
|
||
BusDef=
|
||
{
|
||
name="ONLINE_MUSIC_PREVIEW",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="MUSIC_PREVIEW"},
|
||
},
|
||
volume=-100,
|
||
},
|
||
},
|
||
--UI-------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="UI",
|
||
outDevices = Device.Classic + Device.DRC,
|
||
outputs=
|
||
{
|
||
{VAL="master"},
|
||
},
|
||
volume=-9,
|
||
},
|
||
},
|
||
--Collectible-------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="COLLECTIBLE",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="master"},
|
||
},
|
||
volume=-80,
|
||
},
|
||
},
|
||
|
||
--Carousel SFX -------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="CAR_SFX",
|
||
outDevices = Device.Classic + Device.DRC,
|
||
outputs=
|
||
{
|
||
{VAL="UI"},
|
||
},
|
||
volume=0,
|
||
},
|
||
},
|
||
--Carousel SFX -------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="BUS_AM_SFX",
|
||
outDevices = Device.Classic + Device.DRC,
|
||
outputs=
|
||
{
|
||
{VAL="UI"},
|
||
},
|
||
volume=0,
|
||
},
|
||
},
|
||
--CROWD-------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="CROWD",
|
||
outDevices = Device.Classic + Device.DRC,
|
||
outputs=
|
||
{
|
||
{VAL="UI"},
|
||
},
|
||
volume=-1,
|
||
},
|
||
},
|
||
--WDF_CROWD-------------------------------------------------------------------------
|
||
-- It's set at -100 by defaut, the EVB "WDF_CROWD_Manager" manage the fades
|
||
{
|
||
BusDef=
|
||
{
|
||
name="WDF_CROWD",
|
||
outDevices = Device.Classic + Device.DRC,
|
||
outputs=
|
||
{
|
||
{VAL="UI"},
|
||
},
|
||
volume=-100,
|
||
},
|
||
},
|
||
--HUD-(InGame UI)--------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="HUD",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="UI"},
|
||
},
|
||
volume=0,
|
||
},
|
||
},
|
||
|
||
--AVATAR-------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="AVATAR",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="UI"},
|
||
},
|
||
volume=-96,
|
||
},
|
||
},
|
||
--SpecialSFX-------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="SFX",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="master"},
|
||
},
|
||
volume=-100,
|
||
},
|
||
},
|
||
--VIDEO ( Defaut video bus for voices ( DWS & Logo ) ) ------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="VIDEO",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="master"},
|
||
},
|
||
volume=-8,
|
||
},
|
||
},
|
||
|
||
--INGAME_VIDEO -------------------------------------------------------------------------
|
||
-- /!\ VOLUME VALUE USED IN "MENU_LoweringVideoMusic" EventBusMix)-------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="INGAME_VIDEO",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="VIDEO"},
|
||
},
|
||
volume=-13,
|
||
},
|
||
},
|
||
-- AUTODANCE -------------------------------------------------------------------------
|
||
-- /!\ VOLUME VALUE USED IN "MENU_LoweringVideoMusic" EventBusMix)-------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="AUTODANCE",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="VIDEO"},
|
||
},
|
||
volume=0,
|
||
},
|
||
},
|
||
-- OFFLINE_AUTODANCE -------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="OFFLINE_AUTODANCE",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="AUTODANCE"},
|
||
},
|
||
volume=-8,
|
||
},
|
||
},
|
||
-- ONLINE_AUTODANCE -------------------------------------------------------------------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="ONLINE_AUTODANCE",
|
||
outDevices = Device.Classic,
|
||
outputs=
|
||
{
|
||
{VAL="AUTODANCE"},
|
||
},
|
||
volume=0,
|
||
},
|
||
},
|
||
--REMOTES ----- ( All remotes controller : DRV / Wiimotes ) ------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="REMOTES",
|
||
outDevices = Device.DRC + Device.Wiimote0 + Device.Wiimote1 + Device.Wiimote2 + Device.Wiimote3,
|
||
outputs=
|
||
{
|
||
{VAL="master"},
|
||
},
|
||
-- volume=0,
|
||
},
|
||
},
|
||
--DRC--------(Is affected by ifDef at the end of this file for muting this bus on PC)------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="DRC",
|
||
outDevices = Device.DRC,
|
||
outputs=
|
||
{
|
||
{VAL="REMOTES"},
|
||
},
|
||
-- volume=0,
|
||
volume=-100,
|
||
},
|
||
},
|
||
--WIIMOTE-(Is affected by ifDef at the end of this file for muting this bus on PC)------------
|
||
{
|
||
BusDef=
|
||
{
|
||
name="WIIMOTE",
|
||
outDevices = Device.Wiimote0 + Device.Wiimote1 + Device.Wiimote2 + Device.Wiimote3,
|
||
outputs=
|
||
{
|
||
{VAL="REMOTES"},
|
||
},
|
||
-- volume=0,
|
||
volume=-100,
|
||
},
|
||
},
|
||
},
|
||
|
||
-- ___ ___ __ __ ___ _______ _______ ______ _______
|
||
-- | | | | | |_| || | | || || _ | | |
|
||
-- | | | | | || | |_ _|| ___|| | || | _____|
|
||
-- | | | | | || | | | | |___ | |_||_ | |_____
|
||
-- | |___ | | | || | | | | ___|| __ ||_____ |
|
||
-- | || | | ||_|| || | | | | |___ | | | | _____| |
|
||
-- |_______||___| |_| |_||___| |___| |_______||___| |_||_______|
|
||
|
||
--Limiters------------------------------------------------------------------------------------------
|
||
limiters =
|
||
{
|
||
{LimiterDef={name="Preview_CoverFlow",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="PartyMaster_Coach",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="WDF_Crowd_Burst",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="Stars_0",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="Stars_1",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="Stars_2",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="Stars_3",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="Stars_4",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="Stars_5",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="SUPERSTAR",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="Stars_Global",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
--UI WDF Raceline Stars
|
||
{LimiterDef={name="Stars_Raceline_WDF",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
--UI Rollover Button used as placeholder in Lobby Page
|
||
{LimiterDef={name="UI_RollOver_Button",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
--UI New Track cover pop
|
||
{LimiterDef={name="UI_RollOver_Button",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
--UI New Track cover pop
|
||
{LimiterDef={name="UI_Covers_is_New",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
--UI Avatars
|
||
{LimiterDef={name="UI_Song_Unlock",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
--UI Song Unlock
|
||
{LimiterDef={name="SW_CAR_ItemBlocked",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
--UI Song Unlock
|
||
{LimiterDef={name="Avatars",maxInstances=6,mode=LimiterMode.StopOldest}},
|
||
--UI Checkbox
|
||
{LimiterDef={name="Checkbox",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
--UI WDF
|
||
{LimiterDef={name="WDF_Notifications",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="WDF_Gauge",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="WDF_VoteRecap",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
--UI MainValidation SFX - Avoid Player spamming
|
||
{LimiterDef={name="Snap",maxInstances=2,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="SnapBack",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
--UI_StampPageUnlock animation - Avoid multiple instances
|
||
{LimiterDef={name="StampPageUnlock",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="RecapCrowd_Light",maxInstances=2,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="RecapCrowd_Med",maxInstances=2,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="RecapCrowd_High",maxInstances=2,mode=LimiterMode.StopOldest}},
|
||
--UI_JDMachine animations - Avoid multiple instances
|
||
{LimiterDef={name="JDM_Items",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="JDM_Item_Chosen",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="PP_Show_Quests",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="Collectible",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="FTUE_Events",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
{LimiterDef={name="CrossNavTic",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="PS4_DualControlSafety",maxInstances=4,mode=LimiterMode.RejectNew}},
|
||
-- UI GameMode Page - Avoid animations expand SFX Spam
|
||
{LimiterDef={name="GMPage_Tiles_Expand",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="Anthology_AnimPlanets",maxInstances=1,mode=LimiterMode.StopOldest}},
|
||
{LimiterDef={name="VoteRecap",maxInstances=1,mode=LimiterMode.RejectNew}},
|
||
},
|
||
|
||
-- ______ _______ __ __ _______ ___ __ _ _______
|
||
-- | _ | | || | | || || | | | | || |
|
||
-- | | || | _ || | | ||_ _|| | | |_| || ___|
|
||
-- | |_||_ | | | || |_| | | | | | | || | __
|
||
-- | __ || |_| || | | | | | | _ || || |
|
||
-- | | | || || | | | | | | | | || |_| |
|
||
-- |___| |_||_______||_______| |___| |___| |_| |__||_______|
|
||
|
||
|
||
musicTracks =
|
||
{
|
||
-- do not change the MusicTrackDef order!
|
||
{
|
||
MusicTrackDef=
|
||
{
|
||
trackName="MusicTrackMenu",
|
||
busName="MUSIC_MENU",
|
||
}
|
||
},
|
||
{
|
||
MusicTrackDef=
|
||
{
|
||
trackName="MusicTrackGame",
|
||
busName="OFFLINE_MUSIC",
|
||
},
|
||
},
|
||
{
|
||
MusicTrackDef=
|
||
{
|
||
trackName="MusicTrackEffects",
|
||
busName="OFFLINE_MUSIC",
|
||
},
|
||
},
|
||
},
|
||
|
||
|
||
PCMSources =
|
||
{
|
||
{
|
||
PCMSourceDef=
|
||
{
|
||
nbChannels=2,
|
||
name="video",
|
||
busName="VIDEO",
|
||
}
|
||
},
|
||
{
|
||
PCMSourceDef=
|
||
{
|
||
nbChannels=2,
|
||
name="synth",
|
||
busName="SYNTH",
|
||
}
|
||
},
|
||
},
|
||
|
||
|
||
-- ______ _______ _______ __ __ _______ _______ _______ __ __
|
||
-- | | | || _ || | | || | | || || |_| |
|
||
-- | _ || ___|| |_| || | | || ___| | _____|| ___|| |
|
||
-- | | | || |___ | || |_| || | __ | |_____ | |___ | |
|
||
-- | |_| || ___|| _ | | || || | |_____ || ___| | |
|
||
-- | || |___ | |_| || || |_| | _____| || | | _ |
|
||
-- |______| |_______||_______||_______||_______| |_______||___| |__| |__|
|
||
|
||
|
||
metronomeDebugSoundBar = "EngineData/Sound/MetronomeDebugBar.wav",
|
||
metronomeDebugSoundBeat = "EngineData/Sound/MetronomeDebugBeat.wav",
|
||
|
||
TestSounds =
|
||
{
|
||
{
|
||
VAL=
|
||
"EngineData/Sound/ReferenceMono_1kHz_-18dB.wav",
|
||
},
|
||
{
|
||
VAL=
|
||
"EngineData/Sound/ReferenceStereo_1kHz_-18dB.wav",
|
||
},
|
||
{
|
||
VAL=
|
||
"EngineData/Sound/ReferenceStereo_LeftToRight.wav",
|
||
},
|
||
{
|
||
VAL=
|
||
"EngineData/Sound/ReferenceMono_PinkNoise.wav",
|
||
},
|
||
{
|
||
VAL=
|
||
"EngineData/Sound/ReferenceStereo_PinkNoise.wav",
|
||
},
|
||
},
|
||
|
||
|
||
-- _______ __ __ _______ __ _ _______ _______ __ __ _______ __ __ ___ __ __
|
||
-- | || | | || || | | || | | _ || | | || | | |_| || | | |_| |
|
||
-- | ___|| |_| || ___|| |_| ||_ _| | |_| || | | || _____| | || | | |
|
||
-- | |___ | || |___ | | | | | || |_| || |_____ | || | | |
|
||
-- | ___|| || ___|| _ | | | | _ | | ||_____ | | || | | |
|
||
-- | |___ | | | |___ | | | | | | | |_| || | _____| | | ||_|| || | | _ |
|
||
-- |_______| |___| |_______||_| |__| |___| |_______||_______||_______| |_| |_||___| |__| |__|
|
||
|
||
|
||
-- __ __ ___ __ __
|
||
--| |_| || | | |_| |
|
||
--| || | | |
|
||
--| || | | |
|
||
--| || | | |
|
||
--| ||_|| || | | _ |
|
||
--|_| |_||___| |__| |__|
|
||
|
||
|
||
|
||
busMixList =
|
||
{
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MIX_LowerScoreRecap",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="master",
|
||
volume= -2,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AVATAR",
|
||
volume= -1,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MIX_Kids_LowerScoreRecap",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -2,
|
||
--filterFrequency=450.0, --cutoff frequency
|
||
filterQ=2, --1/Q
|
||
filterType=FilterType.HighPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MIX_Kids_Ingame_Avatars",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.2, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AVATAR",
|
||
volume= -8,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MIX_ScoreRecap_Avatars",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.2, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AVATAR",
|
||
volume= -6,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_WDF_Music_WaitForHome_Filter",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1.0, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC",
|
||
volume= 0,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AMB",
|
||
volume= -5,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= 0,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="HUD",
|
||
volume= 0,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_WDF_Music_Filter",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC",
|
||
volume= 0,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="STINGERS_MUSIC",
|
||
volume= 0,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AMB",
|
||
volume= -5,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= 0,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="HUD",
|
||
volume= 0,
|
||
filterFrequency=950.0, -- cutoff frequency
|
||
filterQ=0.56, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "WDF_CROWD_Manager",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut =10, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="WDF_CROWD",
|
||
volume=-1,
|
||
--filterFrequency=500.0, -- cutoff frequency
|
||
--filterQ=0.56, --1/Q
|
||
--filterType=FilterType.HighShelf,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_WDF_Mute_HUD",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="HUD",
|
||
volume= -96,
|
||
--filterFrequency=800.0, -- cutoff frequency
|
||
--filterQ=2, --1/Q
|
||
--filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Get_6Stars",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC",
|
||
volume= -3,
|
||
filterFrequency=500.0, -- cutoff frequency
|
||
filterQ=2, --1/Q
|
||
filterType=FilterType.HighPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Autodance",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
mainMix = TRUE,
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AUTODANCE",
|
||
volume= 0,
|
||
-- filterFrequency=4000.0, -- cutoff frequency
|
||
-- filterQ=0.5, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -96,
|
||
-- filterFrequency=4000.0, -- cutoff frequency
|
||
-- filterQ=0.5, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Debug_EBM-3",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -3,
|
||
-- filterFrequency=4000.0, -- cutoff frequency
|
||
-- filterQ=0.5, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Debug_EBM-6",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -6,
|
||
-- filterFrequency=4000.0, -- cutoff frequency
|
||
-- filterQ=0.5, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "ONBOARDING_LoweringMenuMusic_-4dB",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -4,
|
||
-- filterFrequency=4000.0, -- cutoff frequency
|
||
-- filterQ=0.5, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "ONBOARDING_FocusTutoHUD_Filter",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume=0,
|
||
filterFrequency=900.0, -- cutoff frequency
|
||
filterQ=1.0, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "ONBOARDING_FocusTutoHUD_Mixer",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 9, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 3.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume=-96,
|
||
filterFrequency=900.0, -- cutoff frequency
|
||
filterQ=1.0, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "HOME_WDF_FOCUS",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.1, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_GENERAL",
|
||
--volume=-96,
|
||
filterFrequency=1100.0, -- cutoff frequency
|
||
filterQ=1.0, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "GAMEMODE_ICON_FOCUS",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = 0.15, -- Durée du bus Mix
|
||
fadeIn = 0.1, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.15, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_GENERAL",
|
||
volume=-4,
|
||
filterFrequency=750.0, -- cutoff frequency
|
||
filterQ=1.0, --1/Q
|
||
filterType=FilterType.HighPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "NOTIF_REWARD",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = 0.17, -- Durée du bus Mix
|
||
fadeIn = 0.04, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.25, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_GENERAL",
|
||
volume=-4,
|
||
--filterFrequency=600.0, -- cutoff frequency
|
||
--filterQ=1.0, --1/Q
|
||
--filterType=FilterType.HighPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
|
||
-- _______ __ __ _______
|
||
-- | || | | || |
|
||
-- | _|| |_| || ___|
|
||
-- | | | || |___
|
||
-- | | | || ___|
|
||
-- | |_ | | | |
|
||
-- |_______| |___| |___|
|
||
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MAIN_LOBBY",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 8, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
mainMix = TRUE,
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= -3,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC_PREVIEW",
|
||
volume= -13,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC_PREVIEW",
|
||
volume= -13,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AVATAR",
|
||
volume= -5,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_PAUSE",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AMB",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= 0,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_RecapReward_StingersMute",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 8, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.2, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="STINGERS_MUSIC",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "KIDS_PreviewManager",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= 0,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "WDF_PreviewFadeIn",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC",
|
||
volume= -30,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC",
|
||
volume= -30,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Expo_LOWERPLAYINGPREVIEW",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.05, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO_PREVIEW",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Expo_LOWERALLMUSIC",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 8, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO",
|
||
volume= -96,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC",
|
||
volume= -96,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC",
|
||
volume= -96,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Filter_all_music",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 8, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MAIN_PREVIEW",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.3, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.3, -- Fade out linéaire pour l'application du bus mix
|
||
mainMix = TRUE,
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= 0,
|
||
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO_PREVIEW",
|
||
volume= 0,
|
||
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC_PREVIEW",
|
||
volume= -13,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC_PREVIEW",
|
||
volume= -13,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AVATAR",
|
||
volume= -10,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MAIN_VIDEO",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.7, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.3, -- Fade out linéaire pour l'application du bus mix
|
||
mainMix = TRUE,
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= -96,
|
||
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC_PREVIEW",
|
||
volume= -96,
|
||
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC_PREVIEW",
|
||
volume= -96,
|
||
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO",
|
||
volume= -4,
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MAIN_MENUMUSIC",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
mainMix = TRUE,
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= 0,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO_PREVIEW",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="INGAME_VIDEO",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="Autodance",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AVATAR",
|
||
volume= -4,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC",
|
||
volume= -16,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC",
|
||
volume= -16,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AMB",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Expo_FADEOUT_ONLINE_PREVIEW",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 7, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = 5.1, -- Durée du bus Mix
|
||
fadeIn = 5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume=-96,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC_PREVIEW",
|
||
volume=-96,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC_PREVIEW",
|
||
volume=-96,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "KIDS_MusicMenuManager",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= 0,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO_MUSIC",
|
||
volume= -96,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_VideoMusicManager",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO_MUSIC",
|
||
volume= 0,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "SFX_VolumeController",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.1, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="SFX",
|
||
volume= 0,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "SFX_VolumeDucker",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 2.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="BUS_AM_SFX",
|
||
volume= -6,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_CarSFXSmoother",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="CAR_SFX",
|
||
volume= -12,
|
||
-- filterFrequency=1500.0, -- cutoff frequency
|
||
-- filterQ=2, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
-- ______ __ __ _______ ___ _ ___ __ _ _______
|
||
-- | | | | | || || | | || | | | | || |
|
||
-- | _ || | | || || |_| || | | |_| || ___|
|
||
-- | | | || |_| || || _|| | | || | __
|
||
-- | |_| || || _|| |_ | | | _ || || |
|
||
-- | || || |_ | _ || | | | | || |_| |
|
||
-- |______| |_______||_______||___| |_||___| |_| |__||_______|
|
||
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_DuckingMusics",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1.0, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1.0, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_GENERAL",
|
||
volume= -6,
|
||
filterFrequency=3000.0,
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "KIDS_LoweringMenuMusic",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1.0, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 2.0, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -8,
|
||
--filterFrequency=4000.0,
|
||
-- cutoff frequency
|
||
--filterQ=0.5, --1/Q
|
||
--filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "KIDS_LoweringCoverPreview",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 8, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1.0, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1.0, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= -10,
|
||
--filterFrequency=4000.0, -- cutoff frequency
|
||
--filterQ=0.5, --1/Q
|
||
--filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "MENU_LoweringVideoMusic",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 8, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 4.0, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1.0, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO",
|
||
volume= -5,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "FadeOut_VOICE",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.1, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VOICE",
|
||
volume= -100,
|
||
-- filterFrequency=4000.0, -- cutoff frequency
|
||
-- filterQ=0.5, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "JDMachine_FadeBlocs",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC",
|
||
volume= -100,
|
||
-- filterFrequency=4000.0, -- cutoff frequency
|
||
-- filterQ=0.5, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Collectible",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.5, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="COLLECTIBLE",
|
||
volume= 0,
|
||
-- filterFrequency=4000.0, -- cutoff frequency
|
||
-- filterQ=0.5, --1/Q
|
||
-- filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Ducking_filtre_coop",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = 0.4, -- Durée du bus Mix
|
||
fadeIn = 0, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.02, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC_PREVIEW",
|
||
volume= -17,
|
||
-- filterFrequency=5000.0, -- cutoff frequency
|
||
-- filterQ=0.2, --1/Q
|
||
-- filterType=3,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Ducking_volume_sweat",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = 0.6, -- Durée du bus Mix
|
||
fadeIn = 0.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.05, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC_PREVIEW",
|
||
volume= -17,
|
||
-- filterFrequency=5000.0, -- cutoff frequency
|
||
-- filterQ=0.2, --1/Q
|
||
-- filterType=3,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "GACHA_DuckMusicMenu",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.8, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1.8, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -5,
|
||
filterFrequency=2500.0, --cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Boost_Avatar_Volume",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 0.8, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 1.8, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="AVATAR",
|
||
volume= -3,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Fadeout_MusicMenu_0.5sec",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = 0.5, -- Durée du bus Mix
|
||
fadeIn = 0.3, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = -1, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -96,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Expo_LOWERMENUMUSIC_NUKE_PREVIEWS",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = -1, -- Durée du bus Mix
|
||
fadeIn = 1.2, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 0.5, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_PREVIEW",
|
||
volume= -96,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="VIDEO",
|
||
volume= -96,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="ONLINE_MUSIC_PREVIEW",
|
||
volume= -96,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="OFFLINE_MUSIC_PREVIEW",
|
||
volume= -96,
|
||
},
|
||
},
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -8,
|
||
filterFrequency=6000.0, -- cutoff frequency
|
||
filterQ=1, --1/Q
|
||
filterType=FilterType.LowPass,
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
{
|
||
NAME = "EventBusMix",
|
||
EventBusMix =
|
||
{
|
||
name = "Anthology_PlanetSFX_Ducking",
|
||
busMix=
|
||
{
|
||
BusMix=
|
||
{
|
||
priority = 10, -- Priorité sur l'ensemble des bus mix possible
|
||
duration = 3.1, -- Durée du bus Mix
|
||
fadeIn = 0.1, -- Fade in linéaire pour l'application du bus mix
|
||
fadeOut = 3.0, -- Fade out linéaire pour l'application du bus mix
|
||
busDefs = -- Déclaration de la liste des bus mix
|
||
{
|
||
{
|
||
BusDef = -- Déclaration de la liste des bus mix
|
||
{
|
||
name="MUSIC_MENU",
|
||
volume= -6,
|
||
},
|
||
},
|
||
|
||
},
|
||
},
|
||
},
|
||
},
|
||
},
|
||
|
||
-- ______ _______ _______ __ __ _______ _______ _______ __ __
|
||
-- | | | || _ || | | || | | || _ || |_| |
|
||
-- | _ || ___|| |_| || | | || ___| | ___|| |_| || |
|
||
-- | | | || |___ | || |_| || | __ | |___ | || |
|
||
-- | |_| || ___|| _ | | || || | | ___|| _ | | |
|
||
-- | || |___ | |_| || || |_| | | |___ | |_| || ||_|| |
|
||
-- |______| |_______||_______||_______||_______| |_______||_______||_| |_|
|
||
|
||
-- DEBUG_EventBusMix----------------------------------------------------------------------------------------
|
||
|
||
},
|
||
|
||
|
||
-- FadeList ----------------------------------------------------------------------------------------
|
||
|
||
busFadeList =
|
||
{
|
||
{
|
||
NAME = "EventBusFade",
|
||
EventBusFade =
|
||
{
|
||
name = "StandardFadeIn",
|
||
bus = "MUSIC_GENERAL",
|
||
time = 1.0,
|
||
fadeIn = 1,
|
||
}
|
||
},
|
||
{
|
||
NAME = "EventBusFade",
|
||
EventBusFade =
|
||
{
|
||
name = "StandardFadeOut",
|
||
bus = "MUSIC_GENERAL",
|
||
time = 1.0,
|
||
fadeIn = 0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "EventBusFade",
|
||
EventBusFade =
|
||
{
|
||
name = "ImmediateFadeIn",
|
||
bus = "MUSIC_GENERAL",
|
||
time = 0.2,
|
||
fadeIn = 1,
|
||
}
|
||
},
|
||
{
|
||
NAME = "EventBusFade",
|
||
EventBusFade =
|
||
{
|
||
name = "ImmediateFadeOut",
|
||
bus = "MUSIC_GENERAL",
|
||
time = 0.2,
|
||
fadeIn = 0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "EventBusFade",
|
||
EventBusFade =
|
||
{
|
||
name = "LongFadeIn",
|
||
bus = "MUSIC_GENERAL",
|
||
time = 3,
|
||
fadeIn = 1,
|
||
}
|
||
},
|
||
{
|
||
NAME = "EventBusFade",
|
||
EventBusFade =
|
||
{
|
||
name = "LongFadeOut",
|
||
bus = "MUSIC_GENERAL",
|
||
time = 3,
|
||
fadeIn = 0,
|
||
}
|
||
},
|
||
},
|
||
soundwichSynth = "EngineData/Sound/Soundwich/Export/JustDance.xws",
|
||
soundwichModules =
|
||
{
|
||
|
||
|
||
|
||
-- MIX --
|
||
{ VAL = "EVENT_MATRIX" },
|
||
{ VAL = "MIX_EVENTS" },
|
||
|
||
-- SFX --
|
||
{ VAL = "ExpositionSFX" },
|
||
{ VAL = "ProfileSFX" },
|
||
{ VAL = "SearchSFX" },
|
||
{ VAL = "RemoteControllerSFX" },
|
||
{ VAL = "PlaylistSFX" },
|
||
-- VAL = "JD2020AnthologyMode" ,
|
||
{ VAL = "JD2020CoopSFX" },
|
||
{ VAL = "NotifReward" },
|
||
|
||
-- MUSIC --
|
||
{ VAL = "ExpositionMusic" },
|
||
{ VAL = "HomeMusic" },
|
||
{ VAL = "PlaylistMusic" },
|
||
{ VAL = "SongsTabMusic" },
|
||
{ VAL = "SearchMusic" },
|
||
{ VAL = "ProfileMusic" },
|
||
{ VAL = "LobbyMusic" },
|
||
{ VAL = "TrackPreview" },
|
||
{ VAL = "PauseMusic" },
|
||
{ VAL = "OnBoardingMusic" },
|
||
{ VAL = "UbiClubMusic" },
|
||
{ VAL = "ExtrasMusic" },
|
||
{ VAL = "AutodanceMusic" },
|
||
-- VAL = "JD2020LegacyMusic" ,
|
||
-- Debug --
|
||
|
||
-- ScoreRecap --
|
||
{ VAL = "RecapRival" },
|
||
{ VAL = "RecapRival_Crowd" },
|
||
{ VAL = "PlayerProgression" },
|
||
{ VAL = "RecapKids" },
|
||
{ VAL = "GachaRecap" },
|
||
|
||
-- GameModes --
|
||
{ VAL = "TitlePage" },
|
||
{ VAL = "Unlimited" },
|
||
{ VAL = "WorldDanceFloor" },
|
||
{ VAL = "Kids" },
|
||
|
||
},
|
||
projectFadeCurves =
|
||
{
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.Linear,
|
||
decibelVolumeForCurveAtMiddle = -6.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.Negative1,
|
||
decibelVolumeForCurveAtMiddle = -4.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.Negative2,
|
||
decibelVolumeForCurveAtMiddle = -2.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.Positive1,
|
||
decibelVolumeForCurveAtMiddle = -9.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.Positive2,
|
||
decibelVolumeForCurveAtMiddle = -12.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.Positive3,
|
||
decibelVolumeForCurveAtMiddle = -17.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.Positive4,
|
||
decibelVolumeForCurveAtMiddle = -23.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.S1,
|
||
decibelVolumeForCurveAtStart = -2.0,
|
||
decibelVolumeForCurveAtMiddle = -6.0,
|
||
decibelVolumeForCurveAtEnd = -17.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.S2,
|
||
decibelVolumeForCurveAtStart = -12.0,
|
||
decibelVolumeForCurveAtMiddle = -4.0,
|
||
decibelVolumeForCurveAtEnd = -2.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.S3,
|
||
decibelVolumeForCurveAtStart = -20.0,
|
||
decibelVolumeForCurveAtMiddle = -12.0,
|
||
decibelVolumeForCurveAtEnd = -2.0,
|
||
}
|
||
},
|
||
{
|
||
NAME = "ProjectFadeCurve",
|
||
ProjectFadeCurve =
|
||
{
|
||
fadeType = FadeCurveType.S4,
|
||
decibelVolumeForCurveAtStart = -40.0,
|
||
decibelVolumeForCurveAtMiddle = -20.0,
|
||
decibelVolumeForCurveAtEnd = -2.0,
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
-- if ( ITF_Platform == "PC") then
|
||
-- params.SoundConfig_Template.busses[17].BusDef.volume = -100
|
||
-- params.SoundConfig_Template.busses[18].BusDef.volume = -100
|
||
-- end
|