265 lines
No EOL
5.2 KiB
Text
265 lines
No EOL
5.2 KiB
Text
params =
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{
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NAME = "FriseConfig",
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FriseConfig =
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{
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TAGS = {{VAL="frieze"},},
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--zForced = 0.0,
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gameMaterial = "",
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gameMaterialExtremityStart = "",
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gameMaterialExtremityStop = "",
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visualOffset = 0.5,
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regionId = "",
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useFriezeScale = TRUE,
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useFriezeFlipToFlipUV = TRUE,
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cornerFactor = 1.5,
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height = 2.0,
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width = 2.0,
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methode = 1,
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snapCoeff = 0.1,
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snapCoeffUv = 0.6,
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flexibility = 0.75,
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wallAngle = 45.0,
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isUvFlipX = FALSE,
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isUvFlipY = FALSE,
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isRatioFixed = TRUE,
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--smoothFactorVisual = 4.0,
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--skewAngle = 90,
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scale = 0.0,
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density = 0.0,
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zExtrudeUp = 0.0,
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zExtrudeDown = 0.0,
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zExtrudeStart = 0.0,
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zExtrudeStop = 0.0,
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zExtrudeExtremityStart = 0.0,
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zExtrudeExtremityStop = 0.0,
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selfIllumColor = "0xffffffff",
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pluginName = "",
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collision =
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{
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CollisionFrieze =
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{
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build = TRUE,
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offset = 0.5,
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flip = FALSE,
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methode = 0,
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distMaxToSkipParallelEdge = 0.075,
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--extremity = vector2dNew(0.0,0.0),
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--extremity2 = vector2dNew(0.0,0.0),
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--smoothFactor = 4.0,
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}
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},
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textureConfigs =
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{
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{
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FriseTextureConfig =
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{
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friendly = "",
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material =
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{
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GFXMaterialSerializable =
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{
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shaderPath = "World\Common\MatShader\Default.msh",
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textureSet =
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{
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GFXMaterialTexturePathSet =
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{
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diffuse = "",
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back_light = "",
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normal = "",
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separateAlpha = "",
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},
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},
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},
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},
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path = "", -- deprecated, use material above
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color = "0xffffffff",
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--fillingOffset = 0.5,
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scrollUV = vector2dNew(0.0, 0.0),
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scrollAngle = 0,
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--alphaBorder = 0,
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--alphaUp = 0,
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collision =
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{
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CollisionTexture =
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{
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build = FALSE,
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offset = 0.5,
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--cornerIn = vector2dNew(0.0,0.0),
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--cornerOut = vector2dNew(0.0,0.0),
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}
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},
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}
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},
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{
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FriseTextureConfig =
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{
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friendly = "",
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path = "",
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color = "0xffffffff",
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}
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},
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},
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fill =
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{
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fillConfig =
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{
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tex = "",
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offset = 0.5,
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angle = 0.0,
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scale = vector2dNew(2.0,2.0),
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--smoothFactor = 2.0,
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zExtrude = 0.0,
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}
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},
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fluidLayers =
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{
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{
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FluidFriseLayer =
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{
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erosion = 0,
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color = "0xffffffff",
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threshold = 0.0,
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gameMaterial = "",
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backsideGameMaterial = "",
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collisionHeight = 0.0,
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hasBacksideInversion = 0,
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forcedHeightWhenNotColored = 0.0,
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hasForcedHeightWhenNotColored = 0,
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}
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},
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{
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FluidFriseLayer =
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{
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erosion = 0,
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color = "0xffffffff",
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threshold = 0.0,
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gameMaterial = "",
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backsideGameMaterial = "",
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collisionHeight = 0.0,
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hasBacksideInversion = 0,
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forcedHeightWhenNotColored = 0.0,
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hasForcedHeightWhenNotColored = 0,
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}
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},
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},
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VertexAnim =
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{
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VertexAnim =
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{
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animGlobalSpeed = 1.0,
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animGlobalRotSpeed = 0.0,
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animSpeedX = 1.0,
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animSpeedY = 1.0,
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animSyncX = 0.0,
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animSyncY = 0.0,
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animAmplitudeX = 1.0,
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animAmplitudeY = 1.0,
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animSync = 0.0,
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animAngleUsed = FALSE,
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animAngle = 0.0,
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}
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},
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pluginSettings =
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{
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FriseConfigPluginSettings =
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{
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values =
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{
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{
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FriseConfigPluginParam =
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{
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value = 0,
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name = "",
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}
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},
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{
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FriseConfigPluginParam =
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{
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value = 0,
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name = "",
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}
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},
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}
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}
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},
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Fluid =
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{
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fluidConfig =
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{
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Amplification = 0.01, -- propagation
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Elasticity = 0.98, -- propagation
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Velocity = 0.04, -- propagation
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Viscosity = 0.05, -- propagation
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TargetHeight = 0, -- hauteur de l'eau au repos
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TargetMaxHeight = 5, -- au max
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TargetMinHeight = -5, -- au min
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TargetAddHeight = -0.005,
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UnityWidth = 0.1, -- taille en m<>tre d'une subdivision visuelle
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PolylineUnityMult = 2, -- facteur de subdivision physique ( polyline de collision, de r<>gion )
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EnterMult = 10, -- multiplicateur force in
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LeaveMult = 10, -- multiplicateur force out
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MaxDstInfluence = 0.5, -- distance d'influence du player sous l'eau ( en Y ) sur la vague
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PerpendicularBack = TRUE,
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PerpendicularBackPosZ = 0,
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PerpendicularBackZ = -1,
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PerpendicularBackScale = 2,
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PerpendicularBackPos = 0.92,
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PerpendicularFront = TRUE,
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PerpendicularFrontPosZ = 0,
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PerpendicularFrontZ = 0.3,
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PerpendicularFrontScale = 1,
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PerpendicularFrontPos = 0.92,
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LevelsFront = 0,
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LevelsBack = 0,
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LevelDelta = vectorNew(0.0,0.0,0.0),
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UVDelta = vector2dNew(0.0,0.0),
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WeightMultiplier = 0.03,
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dstInfluenceMultiplier = 1.0,
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AbsorptionAtEdgeStartt = 0,
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AbsorptionAtEdgeEndt = 0,
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AbsorptionAtEdge_Lengtht = 0,
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-- InfluenceLimit = 0.0,
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}
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},
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}
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slope_0 = "",
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slope_22 = "",
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slope_45 = "",
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slope_67 = "",
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slope_90 = "",
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slope_112 = "",
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slope_135 = "",
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slope_157 = "",
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slope_180 = "",
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slope_202 = "",
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slope_225 = "",
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slope_247 = "",
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slope_270 = "",
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slope_292 = "",
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slope_315 = "",
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slope_337 = "",
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} |