JD2022-TU1/data/EngineData/Helpers/sound_base.ilu

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PanningMode = {Native=0,Spatialized=1,Spatialized_NoUpdate=2}
PlayMode = {PlayFirst=0,Random=1,RandomRememberLast=2,RandomSequence=3,Sequence=4,InputDesc=5, Serie=6}
FilterType = {LowPass=0,HighPass=1,None=2,BandPass=3}
LimiterMode = {RejectNew=0,StopOldest=1,StopLowestVolume=2, OnlyOnePlaying=3}
Device = {Classic=1, DRC=2, Wiimote0=4, Wiimote1=8, Wiimote2=16, Wiimote3=32}
SerialStoppingMode = {FinishCurrentSound=0, StopImmediate=1}
SoundChannel = {OwnerController=1,CurrentWinnerController=2,TV=3,RemoteDisplay=4,Controller1=5,Controller2=6,Controller3=7,Controller4=8}
-- VARIABLES SON
MONO_3D_RANDOM_NOVOL_MEDPITCH_NOFADE =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.8,
randomPitchMax=1.2,
fadeInTime=0.0,
fadeOutTime=0.0,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_SMALLPITCH_NOFADE =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_FOOTSTEPS =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.0,
fadeOutTime=0.2,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_SEQUENCE_NOVOL_SMALLPITCH_NOFADE =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Sequence, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.8,
randomPitchMax=1.2,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_MEDPITCH_BIGFADEOUT =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=0.75,
randomPitchMax=1.15,
fadeInTime=0.0,
fadeOutTime=0.5,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_EJECT =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.5,
distanceMax = 0.9,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 5.0,
distanceMax = 10.0,
}
},
-- {
-- NAME="Doppler",
-- Doppler=
-- {
-- factor = 10.0 -- amplificateur d'effet
-- }
-- },
}
}}
MONO_3D_RANDOM_NOVOL_NOPITCH_MEDFADE =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.2,
fadeOutTime=0.2,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_SMALLPITCH_MEDFADE =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.2,
fadeOutTime=0.2,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_TUNS =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.2,
fadeOutTime=0.8,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_NOPITCH_NOFADE =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_2D_RANDOM_NOVOL_NOPITCH_NOFADE =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.0,
fadeOutTime=0.01,
}}
MONO_FX_DEATH =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.0,
fadeOutTime=0.1,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_SIGARA_PITCH =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=-3,
randomPitchMax=-3,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_SIGARA_FIRST_PLAN =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.2,
widthMax = 1.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 1.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 0.0,
distanceMax = 10.0,
}
},
}
}}
MONO_SIGARA_BACK_PLAN =
{SoundParams={
numChannels=1,
panningMode=PanningMode.Spatialized,
panningWidthMin=0.2,
panningWidthMax=5.0,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.0,
fadeOutTime=0.01,
rollOffMinDistance=0.2,
rollOffMaxDistance=4.0,
zRollOffMaxDistance=0,
zRollOffMaxDistance=10,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.2,
widthMax = 5.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 4.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 0.0,
distanceMax = 10.0,
}
},
}
}}
MONO_SFX_FIRST_PLAN =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.2,
widthMax = 1.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 1.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 0.0,
distanceMax = 10.0,
}
},
}
}}
MONO_SFX_BACK_PLAN =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.2,
widthMax = 1.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 1.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_NOPITCH_NOFADE_FIRST_PLAN =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 1.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.3,
distanceMax = 0.6,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_NOPITCH_NOFADE_BACK_PLAN =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 1.5,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_NOPITCH_BIGFADE =
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.5,
fadeOutTime=0.5,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_SMALLPITCH_BIGFADE=
{SoundParams={
numChannels=1,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.5,
fadeOutTime=1.0,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_NOPITCH_NOFADE_LOOP =
{SoundParams={
numChannels=1,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.0,
fadeOutTime=0.0,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_SMALLPITCH_NOFADE_LOOP =
{SoundParams={
numChannels=1,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.0,
fadeOutTime=0.01,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
}
}}
MONO_BULLET_FX =
{SoundParams={
numChannels=1,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.8,
randomPitchMax=1.2,
fadeInTime=0.5,
fadeOutTime=0.5,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.5,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 10.0,
distanceMax = 20.0,
}
},
{
NAME="Doppler",
Doppler=
{
factor = 1000.0 -- amplificateur d'effet
}
},
}
}}
MONO_3D_RANDOM_NOVOL_NOPITCH_MEDFADE_LOOP =
{SoundParams={
numChannels=1,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.2,
fadeOutTime=0.2,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_NOPITCH_BIGFADE_LOOP =
{SoundParams={
numChannels=1,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1,
randomPitchMax=1,
fadeInTime=0.5,
fadeOutTime=0.5,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
}
}}
MONO_3D_RANDOM_NOVOL_SMALLPITCH_BIGFADE_LOOP =
{SoundParams={
numChannels=1,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.5,
fadeOutTime=0.5,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
}
}}
STEREO_MEDFADEIN_LOOP =
{SoundParams={
numChannels=2,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=1.0,
fadeOutTime=0.5,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.None,
-- {
-- NAME="SpatializedPanning",
-- SpatializedPanning=
-- {
-- widthMin = 0.5,
-- widthMax = 2.0,
-- }
-- },
-- {
-- NAME="ScreenRollOff",
-- ScreenRollOff=
-- {
-- distanceMin = 0.2,
-- distanceMax = 2.0,
-- }
-- },
-- {
-- NAME="ZRollOff",
-- ZRollOff=
-- {
-- distanceMin = 0.0,
-- distanceMax = 0.0,
-- }
-- },
}}
STEREO_SIMPLE =
{SoundParams={
numChannels=2,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.2,
fadeOutTime=0.2,
-- {
-- NAME="SpatializedPanning",
-- SpatializedPanning=
-- {
-- widthMin = 0.5,
-- widthMax = 2.0,
-- }
-- },
-- {
-- NAME="ScreenRollOff",
-- ScreenRollOff=
-- {
-- distanceMin = 0.2,
-- distanceMax = 2.0,
-- }
-- },
-- {
-- NAME="ZRollOff",
-- ZRollOff=
-- {
-- distanceMin = 0.0,
-- distanceMax = 0.0,
-- }
-- },
}}
STEREO_MEDFADEOUT_LOOP =
{SoundParams={
numChannels=2,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.5,
fadeOutTime=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.None,
-- {
-- NAME="SpatializedPanning",
-- SpatializedPanning=
-- {
-- widthMin = 0.5,
-- widthMax = 2.0,
-- }
-- },
-- {
-- NAME="ScreenRollOff",
-- ScreenRollOff=
-- {
-- distanceMin = 0.2,
-- distanceMax = 2.0,
-- }
-- },
-- {
-- NAME="ZRollOff",
-- ZRollOff=
-- {
-- distanceMin = 0.0,
-- distanceMax = 0.0,
-- }
-- },
}}
STEREO_STREAM =
{SoundParams={
numChannels=2,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.0,
fadeOutTime=1.0,
stream=1,
-- {
-- NAME="SpatializedPanning",
-- SpatializedPanning=
-- {
-- widthMin = 1.5,
-- widthMax = 7.0,
-- }
-- },
-- {
-- NAME="ScreenRollOff",
-- ScreenRollOff=
-- {
-- distanceMin = 0.2,
-- distanceMax = 4.0,
-- }
-- },
-- {
-- NAME="ZRollOff",
-- ZRollOff=
-- {
-- distanceMin = 0.0,
-- distanceMax = 0.0,
-- }
-- },
}}
--DEFAULT
DEFAULT_MONO =
{SoundParams={
numChannels=1,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.0,
fadeOutTime=0.0,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 1.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 4.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 0.0,
distanceMax = 10.0,
}
},
}
}}
DEFAULT_STEREO =
{SoundParams={
numChannels=2,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.0,
fadeOutTime=1.0,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 1.5,
widthMax = 7.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 4.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 0.0,
distanceMax = 10.0,
}
},
}
}}
-- TEST
TEST_MONO =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
}}
TEST_MONO_FADE =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=1.0,
fadeOutTime=1.0,
}}
TEST_MONO_PLAYMODE_RANDOM =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
}}
TEST_MONO_PLAYMODE_SEQUENCE =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
}}
TEST_MONO_RANDOMVOL =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-19.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
}}
TEST_MONO_RANDOMPITCH =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=0.0,
randomPitchMax=10.0,
}}
TEST_MONO_PAN =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Spatialized,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 1.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 4.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 1.0,
distanceMax = 10.0,
}
},
},
}}
TEST_MONO_DOPPLER =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Spatialized,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
modifiers=
{
{
NAME="Doppler",
Doppler=
{
factor = 1.0 -- amplificateur d'effet
}
},
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 1.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 4.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 1.0,
distanceMax = 10.0,
}
},
},
}}
TEST_MONO_BANDPASS =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.BandPass,
}}
TEST_MONO_HIPASS =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.HiPass,
}}
TEST_MONO_LOWPASS =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.LowPass,
}}
TEST_MONO_NOTCH =
{SoundParams={
numChannels=1,
--panningMode=PanningMode.Native,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.Notch,
}}
TEST_STEREO =
{SoundParams={
numChannels=2,
--panningMode=PanningMode.Native,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
}}
TEST_STEREO_FADE =
{SoundParams={
numChannels=2,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=1.0,
fadeOutTime=1.0,
}}
TEST_STEREO_PLAYMODE_RANDOM =
{SoundParams={
numChannels=2,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
}}
TEST_STEREO_PLAYMODE_SEQUENCE =
{SoundParams={
numChannels=2,
-- panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
}}
TEST_STEREO_RANDOMVOL =
{SoundParams={
numChannels=2,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-9.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
}}
TEST_STEREO_RANDOMPITCH =
{SoundParams={
numChannels=2,
--panningMode=PanningMode.Native,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.0,
randomPitchMax=10.0,
}}
TEST_STEREO_PAN =
{SoundParams={
numChannels=2,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.0,
widthMax = 1.5,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 1.0,
distanceMax = 10.0,
}
},
},
}}
TEST_STEREO_DOPPLER =
{
SoundParams=
{
numChannels=2,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
modifiers=
{
{
NAME="Doppler",
Doppler=
{
factor = 1.0 -- amplificateur d'effet
}
},
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 4.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 0.0,
distanceMax = 10.0,
}
},
},
}
}
TEST_STEREO_BANDPASS =
{
SoundParams=
{
numChannels=2,
--panningMode=PanningMode.Spatialized,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.BandPass,
}
}
TEST_STEREO_HIPASS =
{
SoundParams=
{
numChannels=2,
--panningMode=PanningMode.Spatialized,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.HiPass,
}
}
TEST_STEREO_LOWPASS =
{
SoundParams=
{
numChannels=2,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.LowPass,
}
}
TEST_STEREO_NOTCH =
{
SoundParams=
{
numChannels=2,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
filterFrequency=500.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.Notch,
}
}
BASE_TEMPLATE =
{
SoundParams=
{
modifiers=
{
{
NAME="SpatializedPanning",
SpatializedPanning=
{
widthMin = 0.5,
widthMax = 2.0,
}
},
{
NAME="ScreenRollOff",
ScreenRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
{
NAME="ZRollOff",
ZRollOff=
{
distanceMin = 0.2,
distanceMax = 2.0,
}
},
-- {
-- NAME="ControlVolume",
-- ControlVolume=
-- {
-- input = "speed", -- nom de la variable d'entree
-- inputMin=10.0, -- valeur minimale d'entree
-- inputMax=20.0, -- valeur maximale d'entree
-- volumeMin=-10.0, -- volume pour entree minimale
-- volumeMax=-2.0, -- volume pour entree maximale
-- default=-10.0, -- volume par defaut (initialisation)
-- }
-- },
-- {
-- NAME="ControlPitch",
-- ControlPitch=
-- {
-- input = "speed", -- nom de la variable d'entree
-- inputMin=10.0, -- valeur minimale d'entree
-- inputMax=20.0, -- valeur maximale d'entree
-- pitchMin=0.8, -- pitch pour entree minimale
-- pitchMax=1.2, -- pitch pour entree maximale
-- default=1.0, -- pitch par defaut (initialisation)
-- }
-- },
{
NAME="ControlFilter",
ControlFilter=
{
input = "speed", -- nom de la variable d'entree
inputMin=10.0, -- valeur minimale d'entree
inputMax=20.0, -- valeur maximale d'entree
cutoffMin=800.0, -- cutoff pour entree minimale
cutoffMax=1200.0, -- cutoff pour entree maximale
default=800.0, -- cutoff par defaut (initialisation)
}
},
{
NAME="Doppler",
Doppler=
{
factor = 1.0 -- amplificateur d'effet
}
},
},
numChannels=1,
loop=1, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=-1.0,
randomVolMax=0.0,
randomPitchMin=0.9,
randomPitchMax=1.1,
fadeInTime=0.5,
fadeOutTime=0.5,
filterFrequency=300.0, -- cutoff frequency
filterQ=1.0, --1/Q
filterType=FilterType.None,
}
}