122 lines
7.3 KiB
ATL
122 lines
7.3 KiB
ATL
ITF_GFX_UV_ATLAS = {
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-- SMALL ICONS 16*16
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-- First row
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{index=0,uv0=vector2dNew( 0.0,0.0),uv1=vector2dNew(0.0625,0.0625)}, -- POLYLINE POINT
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{index=1,uv0=vector2dNew( 0.0625,0.0),uv1=vector2dNew(0.125,0.0625)}, -- Polyline point selected
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{index=2,uv0=vector2dNew( 0.125,0.0),uv1=vector2dNew(0.1875,0.0625)}, -- Bone without hierarchie
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{index=3,uv0=vector2dNew( 0.1875,0.0),uv1=vector2dNew(0.250,0.0625)}, -- Bone without hierarchie selected
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{index=4,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- Bone with hierarchie
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{index=5,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- Bone with hierarchie selected
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{index=6,uv0=vector2dNew( 0.375,0.0),uv1=vector2dNew(0.4375,0.0625)}, -- Patch control point
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{index=7,uv0=vector2dNew( 0.4375,0.0),uv1=vector2dNew(0.5,0.0625)}, -- Polyline delete point
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{index=8,uv0=vector2dNew( 0.5,0.0),uv1=vector2dNew(0.5625,0.0625)}, -- Polyline cut
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{index=9,uv0=vector2dNew( 0.5625,0.0),uv1=vector2dNew(0.625,0.0625)}, -- Polyline new point
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{index=10,uv0=vector2dNew( 0.625,0.0),uv1=vector2dNew(0.6875,0.0625)}, -- Polyline edit Hole
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{index=59,uv0=vector2dNew( 0.6875,0.0),uv1=vector2dNew(0.75,0.0625)}, -- Polyline Point Connected
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{index=15,uv0=vector2dNew(0.75,0.0),uv1=vector2dNew(0.8125,0.0625)}, -- Camera Actor
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{index=21,uv0=vector2dNew( 0.8125,0.0),uv1=vector2dNew(0.875,0.0625)}, -- Wall run stop
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{index=11,uv0=vector2dNew( 0.1875,0.0),uv1=vector2dNew(0.250,0.0625)}, -- EMPTY
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{index=12,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- EMPTY
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{index=13,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- EMPTY
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{index=14,uv0=vector2dNew( 0.375,0.0),uv1=vector2dNew(0.4375,0.0625)}, -- EMPTY
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-- Second row
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{index=16,uv0=vector2dNew( 0.0117,0.0761),uv1=vector2dNew(0.0507,0.113)}, -- X scale & rotation
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{index=17,uv0=vector2dNew( 0.0742,0.0742),uv1=vector2dNew(0.113,0.113)}, -- Y scale & rotation
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{index=18,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)}, -- uniform scale
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{index=19,uv0=vector2dNew( 0.1875,0.0625),uv1=vector2dNew(0.250,0.125)}, -- ?
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{index=20,uv0=vector2dNew( 0.250,0.0625),uv1=vector2dNew(0.3125,0.125)}, -- +
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{index=210,uv0=vector2dNew( 0.3125,0.0625),uv1=vector2dNew(0.375,0.125)},
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{index=22,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)},
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{index=23,uv0=vector2dNew( 0.4375,0.0625),uv1=vector2dNew(0.5,0.125)},
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{index=24,uv0=vector2dNew( 0.0,0.0625),uv1=vector2dNew(0.0625,0.125)},
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{index=25,uv0=vector2dNew( 0.0625,0.0625),uv1=vector2dNew(0.125,0.125)},
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{index=26,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)},
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{index=27,uv0=vector2dNew( 0.1875,0.0625),uv1=vector2dNew(0.250,0.125)},
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{index=28,uv0=vector2dNew( 0.250,0.0625),uv1=vector2dNew(0.3125,0.125)},
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{index=29,uv0=vector2dNew( 0.3125,0.0625),uv1=vector2dNew(0.375,0.125)},
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{index=30,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)},
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{index=31,uv0=vector2dNew( 0.4375,0.0625),uv1=vector2dNew(0.5,0.125)},
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-- LONG ICONS 128*16
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-- Third row
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{index=32,uv0=vector2dNew( 0.0,0.125),uv1=vector2dNew(0.25,0.1875)}, -- X arrow
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{index=33,uv0=vector2dNew( 0.250,0.125),uv1=vector2dNew(0.5,0.1875)}, -- Y arrow
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{index=34,uv0=vector2dNew( 0.5,0.125),uv1=vector2dNew(0.75,0.1875)}, -- Bone arrow
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{index=35,uv0=vector2dNew( 0.75,0.125),uv1=vector2dNew(1.0,0.1875)},
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{index=38,uv0=vector2dNew( 0.750,0.125),uv1=vector2dNew(0.875,0.25)}, -- tsc
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{index=39,uv0=vector2dNew( 0.875,0.125),uv1=vector2dNew(1.0,0.25)}, -- tsc selected
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-- Fourth row
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{index=36,uv0=vector2dNew( 0.0,0.2109),uv1=vector2dNew(0.250,0.2305)}, -- X scale
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{index=37,uv0=vector2dNew( 0.250,0.2109),uv1=vector2dNew(0.5,0.2305)}, -- Y scale
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--Square icons 64*64
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-- Fifth row
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{index=40,uv0=vector2dNew( 0.0,0.25),uv1=vector2dNew(0.125,0.375)}, -- actor
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{index=41,uv0=vector2dNew( 0.125,0.25),uv1=vector2dNew(0.250,0.375)}, -- actor selected
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{index=42,uv0=vector2dNew( 0.250,0.25),uv1=vector2dNew(0.375,0.375)}, -- freize
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{index=43,uv0=vector2dNew( 0.375,0.25),uv1=vector2dNew(0.5,0.375)}, -- freize selected
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{index=44,uv0=vector2dNew( 0.5,0.25),uv1=vector2dNew(0.625,0.375)}, -- group
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{index=45,uv0=vector2dNew( 0.625,0.25),uv1=vector2dNew(0.750,0.375)}, -- sub edit actor
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{index=46,uv0=vector2dNew( 0.750,0.25),uv1=vector2dNew(0.875,0.375)}, -- actor with warnings
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{index=47,uv0=vector2dNew( 0.875,0.25),uv1=vector2dNew(1.0,0.375)}, -- group selected
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-- Sixth row
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{index=48,uv0=vector2dNew( 0.0,0.375),uv1=vector2dNew(0.125,0.5)}, -- light
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{index=49,uv0=vector2dNew( 0.125,0.375),uv1=vector2dNew(0.250,0.5)}, -- light selected
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{index=50,uv0=vector2dNew( 0.250,0.375),uv1=vector2dNew(0.375,0.5)}, -- camera modifier
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{index=51,uv0=vector2dNew( 0.375,0.375),uv1=vector2dNew(0.5,0.5)}, -- camera modifier selected
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{index=52,uv0=vector2dNew( 0.5,0.375),uv1=vector2dNew(0.625,0.5)}, -- cinematic
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{index=53,uv0=vector2dNew( 0.625,0.375),uv1=vector2dNew(0.750,0.5)}, -- cinematic selected
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{index=54,uv0=vector2dNew( 0.750,0.375),uv1=vector2dNew(0.875,0.5)}, -- layer
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{index=55,uv0=vector2dNew( 0.875,0.375),uv1=vector2dNew(1.0,0.5)}, -- layer selected
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-- Seventh row
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{index=56,uv0=vector2dNew( 0.0,0.5),uv1=vector2dNew(0.125,0.625)}, -- save
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{index=57,uv0=vector2dNew( 0.125,0.5),uv1=vector2dNew(0.250,0.625)}, -- validation
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{index=58,uv0=vector2dNew( 0.250,0.5),uv1=vector2dNew(0.375,0.625)}, -- new
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{index=70,uv0=vector2dNew( 0.375,0.5),uv1=vector2dNew(0.5,0.625)}, -- dynamic frieze
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{index=71,uv0=vector2dNew( 0.5,0.5),uv1=vector2dNew(0.625,0.625)}, -- dynamic frieze selected
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{index=72,uv0=vector2dNew( 0.625,0.5),uv1=vector2dNew(0.750,0.625)}, -- actor disabled
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{index=73,uv0=vector2dNew( 0.750,0.5),uv1=vector2dNew(0.875,0.625)}, -- actor disabled selected
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{index=78,uv0=vector2dNew( 0.875,0.5),uv1=vector2dNew(1.0,0.625)}, -- isc pick reference
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-- Eighth row
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{index=34,uv0=vector2dNew(0.0,0.625),uv1=vector2dNew(0.125,0.750)}, -- isc
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{index=35,uv0=vector2dNew(0.125,0.625),uv1=vector2dNew(0.250,0.750)}, -- isc selected
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{index=60,uv0=vector2dNew(0.250,0.625),uv1=vector2dNew(0.375,0.750)}, -- group pick
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{index=61,uv0=vector2dNew(0.375,0.625),uv1=vector2dNew(0.5,0.750)}, -- group pick selected
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{index=82,uv0=vector2dNew(0.625,0.625),uv1=vector2dNew(0.750,0.750)}, -- dummy actor
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{index=83,uv0=vector2dNew(0.750,0.625),uv1=vector2dNew(0.875,0.750)}, -- dummy actor selected
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{index=79,uv0=vector2dNew( 0.875,0.625),uv1=vector2dNew(1.0,0.75)}, -- isc pick selected
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-- Nineth row
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{index=84,uv0=vector2dNew(0.625,0.750),uv1=vector2dNew(0.750,0.875)}, -- trajectory node actor
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{index=85,uv0=vector2dNew(0.750,0.750),uv1=vector2dNew(0.875,0.875)}, -- trajectory node actor selected
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{index=80,uv0=vector2dNew( 0.875,0.75),uv1=vector2dNew(1.0,0.875)}, -- color computer
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-- Tenth row
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{index=86,uv0=vector2dNew(0.0,0.875),uv1=vector2dNew(0.125,1.00)}, -- icon death
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{index=88,uv0=vector2dNew(0.250,0.875),uv1=vector2dNew(0.375,1.00)}, -- icon hit
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{index=81,uv0=vector2dNew( 0.875,0.875),uv1=vector2dNew(1.0,1.0)}, -- color computer selected
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-- Trajectory plugin
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{index=74,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- trajectory pos
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{index=75,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)}, -- trajectory tangent
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{index=76,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- trajectory pos selected
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{index=77,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)}, -- trajectory tangent selected
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}
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