JD2022-TU1/data/EngineData/editor/icons/EditorIcons.atl

122 lines
7.3 KiB
ATL

ITF_GFX_UV_ATLAS = {
-- SMALL ICONS 16*16
-- First row
{index=0,uv0=vector2dNew( 0.0,0.0),uv1=vector2dNew(0.0625,0.0625)}, -- POLYLINE POINT
{index=1,uv0=vector2dNew( 0.0625,0.0),uv1=vector2dNew(0.125,0.0625)}, -- Polyline point selected
{index=2,uv0=vector2dNew( 0.125,0.0),uv1=vector2dNew(0.1875,0.0625)}, -- Bone without hierarchie
{index=3,uv0=vector2dNew( 0.1875,0.0),uv1=vector2dNew(0.250,0.0625)}, -- Bone without hierarchie selected
{index=4,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- Bone with hierarchie
{index=5,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- Bone with hierarchie selected
{index=6,uv0=vector2dNew( 0.375,0.0),uv1=vector2dNew(0.4375,0.0625)}, -- Patch control point
{index=7,uv0=vector2dNew( 0.4375,0.0),uv1=vector2dNew(0.5,0.0625)}, -- Polyline delete point
{index=8,uv0=vector2dNew( 0.5,0.0),uv1=vector2dNew(0.5625,0.0625)}, -- Polyline cut
{index=9,uv0=vector2dNew( 0.5625,0.0),uv1=vector2dNew(0.625,0.0625)}, -- Polyline new point
{index=10,uv0=vector2dNew( 0.625,0.0),uv1=vector2dNew(0.6875,0.0625)}, -- Polyline edit Hole
{index=59,uv0=vector2dNew( 0.6875,0.0),uv1=vector2dNew(0.75,0.0625)}, -- Polyline Point Connected
{index=15,uv0=vector2dNew(0.75,0.0),uv1=vector2dNew(0.8125,0.0625)}, -- Camera Actor
{index=21,uv0=vector2dNew( 0.8125,0.0),uv1=vector2dNew(0.875,0.0625)}, -- Wall run stop
{index=11,uv0=vector2dNew( 0.1875,0.0),uv1=vector2dNew(0.250,0.0625)}, -- EMPTY
{index=12,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- EMPTY
{index=13,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- EMPTY
{index=14,uv0=vector2dNew( 0.375,0.0),uv1=vector2dNew(0.4375,0.0625)}, -- EMPTY
-- Second row
{index=16,uv0=vector2dNew( 0.0117,0.0761),uv1=vector2dNew(0.0507,0.113)}, -- X scale & rotation
{index=17,uv0=vector2dNew( 0.0742,0.0742),uv1=vector2dNew(0.113,0.113)}, -- Y scale & rotation
{index=18,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)}, -- uniform scale
{index=19,uv0=vector2dNew( 0.1875,0.0625),uv1=vector2dNew(0.250,0.125)}, -- ?
{index=20,uv0=vector2dNew( 0.250,0.0625),uv1=vector2dNew(0.3125,0.125)}, -- +
{index=210,uv0=vector2dNew( 0.3125,0.0625),uv1=vector2dNew(0.375,0.125)},
{index=22,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)},
{index=23,uv0=vector2dNew( 0.4375,0.0625),uv1=vector2dNew(0.5,0.125)},
{index=24,uv0=vector2dNew( 0.0,0.0625),uv1=vector2dNew(0.0625,0.125)},
{index=25,uv0=vector2dNew( 0.0625,0.0625),uv1=vector2dNew(0.125,0.125)},
{index=26,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)},
{index=27,uv0=vector2dNew( 0.1875,0.0625),uv1=vector2dNew(0.250,0.125)},
{index=28,uv0=vector2dNew( 0.250,0.0625),uv1=vector2dNew(0.3125,0.125)},
{index=29,uv0=vector2dNew( 0.3125,0.0625),uv1=vector2dNew(0.375,0.125)},
{index=30,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)},
{index=31,uv0=vector2dNew( 0.4375,0.0625),uv1=vector2dNew(0.5,0.125)},
-- LONG ICONS 128*16
-- Third row
{index=32,uv0=vector2dNew( 0.0,0.125),uv1=vector2dNew(0.25,0.1875)}, -- X arrow
{index=33,uv0=vector2dNew( 0.250,0.125),uv1=vector2dNew(0.5,0.1875)}, -- Y arrow
{index=34,uv0=vector2dNew( 0.5,0.125),uv1=vector2dNew(0.75,0.1875)}, -- Bone arrow
{index=35,uv0=vector2dNew( 0.75,0.125),uv1=vector2dNew(1.0,0.1875)},
{index=38,uv0=vector2dNew( 0.750,0.125),uv1=vector2dNew(0.875,0.25)}, -- tsc
{index=39,uv0=vector2dNew( 0.875,0.125),uv1=vector2dNew(1.0,0.25)}, -- tsc selected
-- Fourth row
{index=36,uv0=vector2dNew( 0.0,0.2109),uv1=vector2dNew(0.250,0.2305)}, -- X scale
{index=37,uv0=vector2dNew( 0.250,0.2109),uv1=vector2dNew(0.5,0.2305)}, -- Y scale
--Square icons 64*64
-- Fifth row
{index=40,uv0=vector2dNew( 0.0,0.25),uv1=vector2dNew(0.125,0.375)}, -- actor
{index=41,uv0=vector2dNew( 0.125,0.25),uv1=vector2dNew(0.250,0.375)}, -- actor selected
{index=42,uv0=vector2dNew( 0.250,0.25),uv1=vector2dNew(0.375,0.375)}, -- freize
{index=43,uv0=vector2dNew( 0.375,0.25),uv1=vector2dNew(0.5,0.375)}, -- freize selected
{index=44,uv0=vector2dNew( 0.5,0.25),uv1=vector2dNew(0.625,0.375)}, -- group
{index=45,uv0=vector2dNew( 0.625,0.25),uv1=vector2dNew(0.750,0.375)}, -- sub edit actor
{index=46,uv0=vector2dNew( 0.750,0.25),uv1=vector2dNew(0.875,0.375)}, -- actor with warnings
{index=47,uv0=vector2dNew( 0.875,0.25),uv1=vector2dNew(1.0,0.375)}, -- group selected
-- Sixth row
{index=48,uv0=vector2dNew( 0.0,0.375),uv1=vector2dNew(0.125,0.5)}, -- light
{index=49,uv0=vector2dNew( 0.125,0.375),uv1=vector2dNew(0.250,0.5)}, -- light selected
{index=50,uv0=vector2dNew( 0.250,0.375),uv1=vector2dNew(0.375,0.5)}, -- camera modifier
{index=51,uv0=vector2dNew( 0.375,0.375),uv1=vector2dNew(0.5,0.5)}, -- camera modifier selected
{index=52,uv0=vector2dNew( 0.5,0.375),uv1=vector2dNew(0.625,0.5)}, -- cinematic
{index=53,uv0=vector2dNew( 0.625,0.375),uv1=vector2dNew(0.750,0.5)}, -- cinematic selected
{index=54,uv0=vector2dNew( 0.750,0.375),uv1=vector2dNew(0.875,0.5)}, -- layer
{index=55,uv0=vector2dNew( 0.875,0.375),uv1=vector2dNew(1.0,0.5)}, -- layer selected
-- Seventh row
{index=56,uv0=vector2dNew( 0.0,0.5),uv1=vector2dNew(0.125,0.625)}, -- save
{index=57,uv0=vector2dNew( 0.125,0.5),uv1=vector2dNew(0.250,0.625)}, -- validation
{index=58,uv0=vector2dNew( 0.250,0.5),uv1=vector2dNew(0.375,0.625)}, -- new
{index=70,uv0=vector2dNew( 0.375,0.5),uv1=vector2dNew(0.5,0.625)}, -- dynamic frieze
{index=71,uv0=vector2dNew( 0.5,0.5),uv1=vector2dNew(0.625,0.625)}, -- dynamic frieze selected
{index=72,uv0=vector2dNew( 0.625,0.5),uv1=vector2dNew(0.750,0.625)}, -- actor disabled
{index=73,uv0=vector2dNew( 0.750,0.5),uv1=vector2dNew(0.875,0.625)}, -- actor disabled selected
{index=78,uv0=vector2dNew( 0.875,0.5),uv1=vector2dNew(1.0,0.625)}, -- isc pick reference
-- Eighth row
{index=34,uv0=vector2dNew(0.0,0.625),uv1=vector2dNew(0.125,0.750)}, -- isc
{index=35,uv0=vector2dNew(0.125,0.625),uv1=vector2dNew(0.250,0.750)}, -- isc selected
{index=60,uv0=vector2dNew(0.250,0.625),uv1=vector2dNew(0.375,0.750)}, -- group pick
{index=61,uv0=vector2dNew(0.375,0.625),uv1=vector2dNew(0.5,0.750)}, -- group pick selected
{index=82,uv0=vector2dNew(0.625,0.625),uv1=vector2dNew(0.750,0.750)}, -- dummy actor
{index=83,uv0=vector2dNew(0.750,0.625),uv1=vector2dNew(0.875,0.750)}, -- dummy actor selected
{index=79,uv0=vector2dNew( 0.875,0.625),uv1=vector2dNew(1.0,0.75)}, -- isc pick selected
-- Nineth row
{index=84,uv0=vector2dNew(0.625,0.750),uv1=vector2dNew(0.750,0.875)}, -- trajectory node actor
{index=85,uv0=vector2dNew(0.750,0.750),uv1=vector2dNew(0.875,0.875)}, -- trajectory node actor selected
{index=80,uv0=vector2dNew( 0.875,0.75),uv1=vector2dNew(1.0,0.875)}, -- color computer
-- Tenth row
{index=86,uv0=vector2dNew(0.0,0.875),uv1=vector2dNew(0.125,1.00)}, -- icon death
{index=88,uv0=vector2dNew(0.250,0.875),uv1=vector2dNew(0.375,1.00)}, -- icon hit
{index=81,uv0=vector2dNew( 0.875,0.875),uv1=vector2dNew(1.0,1.0)}, -- color computer selected
-- Trajectory plugin
{index=74,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- trajectory pos
{index=75,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)}, -- trajectory tangent
{index=76,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- trajectory pos selected
{index=77,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)}, -- trajectory tangent selected
}