JD2022-TU1/data/World/AUDIO/DebugData/DBG_PlayModeRandom.tpl

54 lines
1.1 KiB
Smarty

params=
{
NAME="Actor_Template",
Actor_Template=
{
COMPONENTS=
{
}
}
}
includeReference("EngineData/Misc/Components/SoundComponent.ilu")
DESCRIPTOR =
{
{
SoundDescriptor_Template=
{
name="DBG_PlayModeRandom",
volume=0,
category="master",
limitMode=LimiterMode.StopOldest,
--limitCategory="Checkbox",
maxInstances=1,
soundPlayAfterDestroy=1,
params=
{
SoundParams=
{
-- numChannels=2,
loop=0, --if loop = 1 special behaviour for random and sequence
playMode=PlayMode.1, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence
randomVolMin=0.0,
randomVolMax=0.0,
randomPitchMin=1.0,
randomPitchMax=1.0,
fadeInTime=0.0,
fadeOutTime=0.0,
}
},
files =
{
{VAL = "world/audio/debugdata/Number_1One.wav"},
{VAL = "world/audio/debugdata/Number_2Two.wav"},
{VAL = "world/audio/debugdata/Number_3Three.wav"},
},
}
},
}
appendTable(component.SoundComponent_Template.soundList,DESCRIPTOR)