JD2022-TU1/data/World/_COMMON/Vfx/AtmosphericEffect/Fog/SmokeTile.fcg

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params =
{
NAME = "FriseConfig",
FriseConfig =
{
TAGS = {{VAL="frieze"},},
methode = 1,
height = 4,
width = 4,
visualOffset = 0,
snapCoeff = 0.0,
textureConfigs =
{
{
FriseTextureConfig =
{
friendly = "remplissage",
material =
{
GFXMaterialSerializable =
{
shaderPath = "world/_common/MatShader/Default.msh",
textureSet =
{
GFXMaterialTexturePathSet =
{
diffuse = "world/_common/vfx/atmosphericeffect/fog/SmokeTile.tga",
back_light = "",
normal = "",
separateAlpha = "",
},
},
},
},
color = "0xfe328c8c",
fillingOffset = 0,
scrollUV = vector2dNew(-0.03, 0),
scrollAngle = 0,
}
},
},
fill =
{
fillConfig =
{
tex = "remplissage",
offset = 0,
angle = 14,
scale = vector2dNew(4, 4),
}
},
VertexAnim =
{
VertexAnim =
{
animGlobalSpeed = 1,
animGlobalRotSpeed = 1,
animSpeedX = 1,
animSpeedY = 1,
animSyncX = 0,
animSyncY = 0,
animAmplitudeX = 1,
animAmplitudeY = 1,
animSync = 1,
animAngleUsed = TRUE,
animAngle = 0,
}
},
}
}