JD2022-TU1/main/extern/Camcam/LIBS/Mixer/Conv3D.cpp

30 lines
585 B
C++

#include "Scene.h"
float WORLD::GetCurrentFocale()
{
return CurrentFocale;
}
void WORLD::SetCurrentFocale(float focale)
{
if (focale)
CurrentFocale = focale;
else
CurrentFocale = 2.5f; //Default focale value
}
Vector WORLD::Project_2_Screen(Vector V,MAP *RefMap, float focale)
{
Vector Ret;
float Ooz;
if (focale == 0)
focale = GetCurrentFocale();
if (V.z > 0.001f)
{
Ooz = 1.0f / V.z;
Ret.x = 0.5f*(focale * V.x * Ooz * RefMap->SX + RefMap->SX);
Ret.y = 0.5f*(focale * V.y * Ooz * RefMap->SX + RefMap->SY);
Ret.z = Ooz;
} else Ret.z = -1.0f;
return Ret;
}