JD2022-TU1/main/extern/ITNetwork/gear/tools/systemdetection/systemdetectionnetwork.h

32 lines
965 B
C++

////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Ubisoft Entertainment. All rights reserved.
//
// ProjectFolder: network
// BelongsToModule: gearsystemdetectionhardware
// ScanFlags: Ignore
//
////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef GEAR_SYSTEMDETECTIONNETWORK__INCLUDED
#define GEAR_SYSTEMDETECTIONNETWORK__INCLUDED
GEAR_BEGIN_MODULE(systemdetection, gearsystemdetectionhardware)
namespace SystemDetection
{
class GEAR_DLL_ENTRY Network
{
public:
/// Flag that indicates if at least one network adapter is present and connected
bool available;
/// In case an adapter is available and connected, an int containing the nominal bandwidth (in bps) of that adapter.
unsigned int adapterBandwidth;
};
}//namespace SystemDetection
GEAR_END_MODULE()
#endif