59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#include "JDSound.h"
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Util::DynamicArray< Soundwich::IJustDanceSoundEffectCallback* > Soundwich::JDSound::m_callbacks;
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bool Soundwich::JDSound::Init( )
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{
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return true;
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}
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Soundwich::JDSound::~JDSound( )
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{
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}
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void Soundwich::JDSound::PushEventIn( uint32 index, Component* from )
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{
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switch( index )
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{
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case PlayEventIn:
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{
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ExecutePlayCallbacks();
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}
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break;
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case StopEventIn:
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{
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ExecuteStopCallbacks();
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}
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break;
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default:
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Assert( 0 );
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}
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}
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void Soundwich::JDSound::RegisterCallback( IJustDanceSoundEffectCallback* cb )
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{
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m_callbacks.PushBack( cb );
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}
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void Soundwich::JDSound::UnregisterCallback( IJustDanceSoundEffectCallback* cb )
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{
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m_callbacks.Remove( cb );
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}
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void Soundwich::JDSound::ExecutePlayCallbacks( )
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{
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for( uint32 count = 0; count < m_callbacks.Size( ); ++count )
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{
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m_callbacks[ count ]->OnPlaySoundEffect( _data.SoundEffect.Chars() );
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}
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}
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void Soundwich::JDSound::ExecuteStopCallbacks( )
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{
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for( uint32 count = 0; count < m_callbacks.Size( ); ++count )
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{
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m_callbacks[ count ]->OnStopSoundEffect( _data.SoundEffect.Chars() );
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}
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}
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