20 lines
652 B
C++
20 lines
652 B
C++
////////////////////////////////////////////////////////////////////////////////
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// (c) Copyright, Ubisoft Entertainment Inc. || Created by Harbour //
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////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "ubiservices/core/configs/config.h"
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#include "../private/ubiservices/ubiServicesSdkStateInternal.h"
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namespace US_NS {;
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// TODO: MOVE THIS INTO TESTS
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// This struct is only needed to avoid including private files in tests (like AsyncResultInternal)
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struct UbiServicesSdkStateManagerProxy
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{
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#if !defined(US_DLL)
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static UbiServicesSdkStateInternal::Enum getSdkState();
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#endif
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};
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};
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