39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// (c) Copyright, Ubisoft Entertainment Inc. || Created by Harbour //
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////////////////////////////////////////////////////////////////////////////////
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#include "tests/config.h"
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#include "tests/fixture/memoryCheckFixture.h"
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#include "tests/fixture/loginMockFixture.h"
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#include <ubiservices/core/chrono/clockServer.h>
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#include <ubiservices/core/helpers/instancesManager.h>
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#include <ubiservices/core/types/dateTime.h>
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#include <ubiservices/serverTimeHelper.h>
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namespace US_NS {;
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US_DEFINE_TEST(TestServerTime);
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typedef LeakChecker SERVER_TIME;
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typedef LoginMockFixture<> SERVER_TIME_MOCK_LOGIN;
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TEST_F(SERVER_TIME, LOCAL_GetLocalServerTimeNoLogin)
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{
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EXPECT_EQ(DateTime(), ServerTimeHelper::getAdjustedLocalTime());
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}
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TEST_F(SERVER_TIME, LOCAL_GetUTCServerTimeNoLogin)
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{
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EXPECT_EQ(DateTime(), ServerTimeHelper::getServerTime());
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}
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TEST_F(SERVER_TIME_MOCK_LOGIN, LOCAL_GetLocalServerTime)
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{
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ClockServer& clock = InstancesManager::getInstance()->getServerClock();
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const DateTime mockedLocalTime = DateTime(ClockSystem::getLocalTimeComponents(clock.getTime()));
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const DateTime localTime = ServerTimeHelper::getAdjustedLocalTime();
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EXPECT_EQ(mockedLocalTime.m_time, localTime.m_time);
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}
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// This test case is covered by test CORE_CHRONO_MOCK_NOLOGIN.USNOT_ServerClock
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//TEST_F(SERVER_TIME_MOCK_LOGIN, LOCAL_GetUTCServerTime)
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};
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