JD2022-TU1/main/tools/extern/NAudio/Source/NAudioWpfDemo/RelayCommand.cs

62 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;
using System.Diagnostics;
namespace NAudioWpfDemo
{
// from Josh Smith's Crack .NET
/// <summary>
/// A command whose sole purpose is to relay its functionality to other
/// objects by invoking delegates. The default return value for the CanExecute
/// method is 'true'.
/// </summary>
internal class RelayCommand : ICommand
{
readonly Action _execute;
readonly Func<bool> _canExecute;
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action execute, Func<bool> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute();
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object parameter)
{
_execute();
}
}
}